What is included in the book?
The book contains an expansive gazetteer of Wildemount, descriptions of major factions, new player options (subclasses and spells), new magic items like Vestiges of Divergence, new monsters, the Heroic Chronicle character creation system, and four introductory adventures—one for each region of the continent.
Do I need other D&D books to use this?
Yes, to play a full game using this setting, you will need the core D&D rulebooks: the Player's Handbook, Dungeon Master's Guide, and Monster Manual. This book is a campaign setting supplement, not a standalone rule set.
Is familiarity with Critical Role required?
No, the book is designed to be fully accessible and enjoyable for all Dungeons & Dragons players, regardless of their familiarity with the Critical Role web series. All necessary lore and context is provided within the guide itself.
What new player options are introduced?
It introduces several new subclasses, such as the Echo Knight Fighter and the Chronurgy Wizard, which utilise the new 'dunamancy' school of magic focused on time, gravity, and possibility. It also includes new spells tied to this magic and the Heroic Chronicle system for character backstories.
What are the Vestiges of Divergence?
Vestiges of Divergence are a type of legendary magic item detailed in the book. They are weapons and artefacts that grow in power alongside their wielder, typically having dormant, awakened, and exalted states that unlock new abilities as the character progresses.
How many adventures are included?
The book includes four distinct introductory adventures, each designed to start a campaign in one of Wildemount's four major regions: the Dwendalian Empire, Xhorhas, the Clovis Concord, and the Greying Wildlands.
What is the book's format and binding?
The Explorer's Guide to Wildemount is a standard-sized, hardcover sourcebook, consistent with other official Dungeons & Dragons fifth edition supplements. It is a full-colour, illustrated volume.