What is included in this book?
The book contains the revised Artificer class for the new D&D Core Rules, five subclasses (including the new Cartographer), five revised species, 18 backgrounds, 28 feats, new spells, bastion rules, magic items, three campaign models (fantasy noir, political thriller, pulp adventure), and over 20 new monsters.
Is the Artificer class in this book different from previous versions?
Yes, this book features the revised Artificer class, which has been redesigned and updated for compatibility with Dungeons & Dragons' new Core Rules.
What is the new Cartographer subclass?
The Cartographer is a new Artificer subclass introduced in this book. It likely focuses on exploration, map-making, and terrain manipulation, fitting the theme of magical invention and discovery.
Are the Dragonmark feats different in this book?
Yes, the Dragonmarks have been redesigned. A key change is that they are no longer locked to specific character species, offering greater flexibility in character creation.
Do I need other Eberron books to use this?
While this is a standalone sourcebook for the Artificer class and related campaigns, having the core Eberron campaign setting book would provide additional context and lore for the world. The new Core Rules are required to use the revised class mechanics.
Is this book primarily for players or Dungeon Masters?
It serves both. Players get extensive character options (class, subclasses, species, feats). Dungeon Masters receive campaign models, adventure guidance, and new monsters to run specific types of stories in Eberron.
What are the three campaign models provided?
The book provides guidance for building three distinct types of campaigns in Eberron: fantasy noir (mystery and intrigue), political thriller (faction-based conflict), and pulp adventure (action and exploration).