What is included in the core rulebook?
The book includes rules for character creation with six cultures and six classes, a bestiary of adversaries, and comprehensive systems for journeys, councils, artefacts, and the magic of Middle-earth. It is a complete core rulebook for 5E adventures set in Eriador.
Is this a standalone game or does it require other books?
This is a standalone core rulebook. It contains all the essential rules needed for players and the Game Master to run a campaign. You do not need the Dungeons & Dragons 5E core books to play, as it uses an adapted version of those rules.
What is the book's format and binding?
It is a full-colour, illustrated hardback volume.
What time period in Middle-earth does the game cover?
The game is set in the twilight of the Third Age, specifically in the years between the events of The Hobbit and The Lord of the Rings. The default setting is the region of Eriador.
Does the game include magic rules?
Yes, it includes rules for the subtle, low-magic style appropriate to Middle-earth. Magic is often tied to artefacts, lore, and innate racial traits rather than widespread spellcasting.
What age rating or content level is the book suitable for?
As a fantasy roleplaying game based on Tolkien's works, it is generally suitable for teenagers and adults. The themes involve adventure and conflict with dark forces, but are not graphically violent.
Is a dice set required to play?
Yes, like most tabletop RPGs, you will need a standard set of polyhedral dice (d4, d6, d8, d10, d12, d20) to resolve actions and checks.